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![]() | Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, edited by Wolfgang Engel, Wordware Publishing, June 2002, download for free. |
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![]() | ShaderX2: Introductions and Tutorials with DirectX 9.0, edited by Wolfgang Engel, Wordware Publishing, Nov. 2003, download for free, also code download and notes (Amazon Look Inside). |
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![]() | ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0, edited by Wolfgang Engel, Wordware Publishing, Nov. 2003, download for free, also code download and notes. |
![]() ![]() | ShaderX3: Advanced Rendering with DirectX and OpenGL, edited by Wolfgang Engel, Charles River Media, Nov. 2004 (Table of Contents). | |
![]() ![]() | ShaderX4: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Jan. 2006 (Table of Contents, errata). | |
![]() ![]() | ShaderX5: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Dec. 2006 (Table of Contents, errata). | |
![]() ![]() | ShaderX6: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Feb. 2008 (Table of Contents, errata, Amazon Look Inside). | |
![]() ![]() | ShaderX7: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, March 2009 (Table of Contents, errata). | |
![]() ![]() | GPU Pro: Advanced Rendering Techniques (was: ShaderX8), edited by Wolfgang Engel, A.K. Peters, July 2010, (Table of Contents and source code, more information). | |
![]() ![]() | GPU Pro2, edited by Wolfgang Engel, A.K. Peters, Feb. 2011 (table of contents and source code, more informationGoogle Books sample). | |
![]() ![]() | GPU Pro3, edited by Wolfgang Engel et alia, A.K. Peters, Feb. 2012 (Table of Contents and source code, more info and source code, Google Books sample). | |
![]() ![]() | GPU Pro4, edited by Wolfgang Engel et alia, A.K. Peters/CRC Press, April 2013 (Table of Contents and source code, Google Books sample). | |
![]() ![]() | GPU Pro5, edited by Wolfgang Engel et alia, A.K. Peters/CRC Press, June 2014 (Table of Contents and source code, some extended abstracts, Google Books sample). | |
![]() ![]() | GPU Pro6, edited by Wolfgang Engel, CRC Press, July 2015 (book's website, blog, Google Books sample, source code). | |
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GPU Pro7, edited by Wolfgang Engel, CRC Press, March 2016 (book's website, blog, Google Books sample, source code). | |
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GPU Zen, edited by Wolfgang Engel, Black Cat Publishing, May 2017 (book's website, source code). | |
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GPU Zen 2, edited by Wolfgang Engel, Black Cat Publishing, April 2019 (book's website, source code). | |
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GPU Zen 3, edited by Wolfgang Engel, Black Cat Publishing, November 2024 (book's website). |